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- Title of Abstract:
Agents of Change: from Collection to Connection (Ref #169)
- Date:
- 06-10-2006 13:16:04
- Status:
-
Accepted with revisions
- Rating:
- 7
-
Details:
- Motivation
This paper discusses the synthesis of technology and craft to create a new method of practice.
Craft has been accused of ?discontinuity? (Greer), failing to keep up with modernity and risking being considered an elitist practice, simply concerned with keeping traditions alive for the benefit of a privileged audience. This paper suggests that there is a new role for craft practitioners and craft thinkers as humanisers of technology.
Problem
The use jewellery object has been the focus of research as a method of integrating computers into the environment and onto the body, so called ubiquitous or pervasive computing. The use and adaptation of existing forms of jewellery tends to ignore the rich potential within the jewellery object as a carrier of multilayered meaning: the aesthetics of the artefact and the emotional quality of the interaction are often secondary considerations to the efficacy of technology. The mode and purpose of wearing jewellery makes it an appropriate choice as a controlling device in physical computing (Wallace and Dearden 2005).
Approach
The researchers have employed methods from their individual practices as contemporary jeweller and multimedia artist and to produce physical artifacts and digital media as vehicles for exploring user needs.
A hybrid of user-centred design methods and craft thinking are fundamental to the research. In user-centred design, the designers engage actively with end-users to gather insights that drive design from the earliest stages of product and service development, right through the design process (Black 2004). The value of the jeweller and visual artist as researchers is in applying the specific skills, knowledge and sensibilities of craft and visual art to conception and making.
However, within craft and visual art, evaluation frameworks as understood within other disciplines, simply do not exist: analysis of objects and their reception by wearers is based on implicit knowledge and subjective assumptions.
A key element of this research process has been the juxtaposition of craft methods with methods from design and human factors.
Results
The combination of methods from within and without craft has enabled the researchers to suggest new ways of synthesising jewellery and technology and suggested new areas for further research in terms of engagement and functionality.
Conclusions
The synthesis of methods from outside the traditional domain of craft, in particular from user-centred design has resulted in a new methodology for craft practice, repositioning the craftsperson from a guardian of tradition to an agent of change.
Keywords: Interaction, jewellery, multimedia, wearables, user centred design, craft
Reviewer Comments:
Public Comments:
- Comment left by L>D> on 08-11-2006 12:14:38 #
- This could be really interresting!